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Author Topic: Volitile Health  (Read 2876 times)

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Volitile Health
« on: January 19, 2015, 09:53:25 AM »

Volatile Health, version 1

Copyright (c) 2005 by mrbond113
Property of Bond Designs

Curious what property and copyright means?  It means that
I own the content, not the concept.

-------------------------------

Contents

1.1 -- Introduction
1.2 -- Installation
1.3 -- Setup

1.4 -- Projectile Guide
1.5 -- Weapon Guide
1.6 -- Limitations

1.7 -- Reporting Bugs / Contact Info
1.8 -- Release History
1.9 -- About the Author

-------------------------------

1.1 -- Introduction

Volatile Health is a small mutator that makes health pickups
volatile, similar to DE's Volatile Ammo/Weapon mutators.

NOTE:  This mutator has no relation to Volatile Health 110,
also for Unreal Tournament.  While the concepts are similar
(identical, even), I have not copied, looked at, or even have
Volatile Health 110 (lost in a hard drive crash).  If you want
Volatile Health 110, by all means, get it:
http://modsquad.beyondunreal.com/review.php?id=20
I do partially credit Volatile Health 110 with inspiration for
this mutator.

-------------------------------

1.2 -- Installation

UMOD Installation
To install Volatile Health, simply double-click the UMOD file
and follow the on-screen instructions.

Non-UMOD Installation
For those who cannot use UMODs for some mysterious reason (and
I do sympathize with those people), simply unzip all files
(except this ReadMe) to your Unreal Tournament System Directory.

-------------------------------

1.3 -- Setup

Upon initial installation, all Volatile Health options will be set
to default (all explosion sizes to 1000, all explosion types to
small explosion [keg is large], and all given off items in a cascade
of decreasing value, with Health Shard set to nothing).  To modify
the options, go to the Mod menu and select Volatile Health.

To play a match with Volatile Health, simply add "Volatile Health"
to your mutator list.

Due to the way Volatile Health handles health replacements, only
the original UT health items must be present (Keg o' Health, MedBox,
and Health Vial).  All other types will be ignored.  This also means
that Volatile Health is incompatible with mutators/mods that replace
UT health in any way.

-------------------------------

1.4 -- Configuration Guide

The following is a list of the options available in Volatile Health,
along with a short description of what does what, and how to have a
totally off-the-wall match.

Item Given Off -- This option determines what item will be given off
   when the health item is destroyed.  By default, each item gives
   off the one below it in the list (with the Health Shard giving
   off nothing.  (Options follow)
      1) Nothing
      2) Keg 'O Health
      3) MedBox
      4) Health Vial
      5) Health Shard
   For a zany game, have each health item give off itself when
      destroyed.

Explosion Type -- This option determines what type of explosion will
   accompany the health's destruction.  A small explosion has a
   small radius and does medium damage.  A LARGE explosion has
   Redeemer-Style radius and damage.  By default, all explosion
   types are set to small.  (Options follow)
      1) No Explosion
      2) Small Explosion
      3) LARGE Explosion

Explosion Size -- This option determines how far items are dispersed
   upon destruction.  It DOES NOT determine how big the explosion
   is, or how much damage it causes.  Note that if the large
   explosion type is selected, items may fly farther than expected.
   By default, all explosion sizes are set to 1000.  The maximum
   allowed explosion size is 2500.  All integer numbers from 0 to
   2500 are allowed.


-------------------------------

1.5 -- Health Shards

Health shards are a new addition in Volatile Health.  By default, they
appear upon the destruction of a Health Vial, and are worth a whopping
1 health.  By default, Health Shards do not give off an item when destroyed.

-------------------------------

1.6 -- Known Issues

The following lists the known bugs and issues currently with
Volatile Health.

   To prevent infinite explosions, health item explosions will
      NOT destroy other health items.
   Due to the way large explosions are handled, a Redeemer will
      NOT destroy health items yet.
   No customization for the maximum number of items given off.
   No option to turn off recursive destruction.

-------------------------------

1.7 -- Reporting Bugs / Contact Info

If you believe you have found a bug, please follow this process:
1)  Check the list above
2)  Check the site (http://bonddesigns.beyondunreal.com/index.php?pageid=vhealth&category=mods)

Now that you are sure the bug actually exists for other people,
and that somebody else hasn't already reported it, please feel free
to e-mail me direct:  mrbond113@hotmail.com

Incidentally, the e-mail address above can also be used to contact me
for any other reason (suggestions, questions, small talk, whatever),
and it is also my MSN Messenger address.

-------------------------------

1.8 -- Release History

3/5/05 -- Release of Version 1
   = Item Given Off
   = Explosion Type
   = Explosion Size

-------------------------------

1.9 -- About the Author

I started UT development during the spring break of my freshman year
of high school, starting with mapping.  I felt I was fairly good at it,
and shortly developed a site dedicated to my maps called Map Vortex.

Shortly afterwards, I started the Perfect Dark mod, the most in-depth
and effort-filled mod I have ever tried.  It's status is currently
"development halted", but I plan to return to it some time.

During the Perfect Dark mod development, I picked up almost every
other mod trade:  modeling, animating, skinning, coding, etc.  And
that leads right to Bond Designs, my new, all-inclusive UT development
site.

Some time into Bond Designs, someone requested I work with him on a DooM
TC.  I accepted, and we released the first Beta about a month later.
Unfortunately (due to my own ignorance and stupidity), the Beta contained
original material and the name of DooM published by id Software.  id
CEO Todd Hollenshead contacted me with a cease and decist order, and
development was stopped.

Volatile Health is the third project released under Bond Designs.

I hope you enjoy it as much as I enjoyed making (and especially, testing!)
it.
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