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Author Topic: MapvoteLA v13  (Read 8934 times)

^Skillz^20Hz

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MapvoteLA v13
« on: October 20, 2015, 09:34:01 AM »

=======================================================
MapvoteLA for UT99 by Cratos EMAIL REMOVED
=======================================================


What is MapVoteLA?
======================
MapvoteLA is a Mapvote Mutator that allows the players to vote for the next map being played


Main Features:
===============

- Voting for up to 1024 maps
- 4 Customizable Map Lists
- Up to 16 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 4x48 Filters)
- Predefined Maplist if noone voted (return to default maps)
- Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps)
- Priority System for Maplists
- Re-Vote limit (avoidable for certain maplists)
- Kickvote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and LeagueAssault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Mapplaycount report and Mapsequence report
- Detailed in-game Admin page for most of the configuration


Installation (Server)
======================
1) copy the .u, .int and .ini files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry

[Engine.GameEngine]
ServerPackages=MapVoteLA13


Configuration
==============
The configuration is done in the file MapVoteLA.ini
Most of the settings can be changed in-game too. If you log in as admin and open the Mapvote you will get an additional Admin Tab


UPDATE FROM MAPVOTELA12 TO MAPVOTELA13
======================================
In MapvoteLA13 the MutatorActorConfig[] has been removed and merged into the CustomGameConfig[].
Remove the MutatorActorConfig[] entries and start the server and do a servertravel. The CustomGameConfig[] settings should now
have been expanded and you can apply the Mutators there.


Starting up Mapvote
====================
Fire up your server and choose "Map-Vote LA13" from the Mutator Tab


Hints:
======
* to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu"
* to adjust settings in-game log in as admin and open the votemenu, you will get an additional admin tab for configuration ;)



FAQ: What settings do I need in MapVoteLA.ini?
===============================================

1) Step 1: Loading Maps
-----------------------

   For default gametypes there are predefined keys to enable the maps:
   bDM=True
   bLMS=True
   bTDM=True
   bDOM=True
   bCTF=True
   bAS=True
   
   To load cusom gametypes, mutators and settomgs you can use up to 16 'CustomGameConfig's.
   Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack:
   
      DefaultSettings="FriendlyFireScale=0.0"
      CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
      CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0")
   CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="")
   CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="")
   CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
   CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="")
   
   * Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix.
       E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS'
      
   * Custom Settings:
     You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8"   
     IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps:
     E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35"

   
3) Step 2: Assign the maps to a maplist
---------------------------------------

   Tell the mapvote in which list the maps should be displayed. Use the (up to 48 per list) 'List1FilterX[Y]' variables for this.
   You can use wildcards in the Filters. Some Examples:
   
   Loading all Assault maps into List 1:
      List1Filter[0]=AS-*
      
   Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3:
      List3Filter[0]=AS-Asthenosphere
      List3Filter[1]=AS-Bridge
      List3Filter[2]=AS-Rook
      
   Loading all iDM maps into List 4:
      List4Filter[0]=iDM-
      
   Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta)
   Hint: You can use Wildcards. E.g.: DM-A* or *castle*


Q: How do I add a clanlogo into mapvote (displayed in the middle of the Votewindow)?
A: LogoTexture=ClanLogoPackage.TextureName
   Make sure the Clanlogo is added to the Serverpackages aswell
   
Q: Can I use wildcards in the filter?
A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B'

Q: What are all the other parameters for?
A: Try to find out yourself :P or just ask in the support forums: http://forums.utassault.net/forumdisplay.php?f=9



Version History:
==================

MapVoteLA13:
* Enhanced: You can now apply Custom Settings to the Maplists/Gametypes. Switching e.g. FriendlyFireScale or Aircontrol is now possible
* Enhanced: No 256 maps limit per MapList any more. All 1024 maps can be put into one list if desired
* Enhanced: Filter Arrays increased from 32 to 48 per List
* Enhanced: Mutator configuration now merged into Gametype configuration. Custom Gametypes are now easier to configure in only one line
* Enhanced: Custom Gametypes can now be enabled/disabled via admin window
* Enhanced: The mapvote window doesn't open/interrupt the user any more if he is typing. It will open after you finished your typing
* Enhanced: Message Timout Slider is back
* Enhanced: If MapListIfNooneVoted is set to 0 the map will be chosen random out of all lists
* Enhanced: Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 1024 map slots can be used for visible maps.
* Enhanced: New Parameter: 'bReloadMapsOnRequestOnly': If you have many maps or large filters the loading time will increase and the servertravel will take longer and longer. If you set bReloadMapsOnRequestOnly the maplist will get buffered into an ini. This will cut down the loading time to almost zero. The maplist only gets updated if you login to the admin page and click 'Reload maps' (recomended!)
* Enhanced: Added an ExcludeFilter[16] to remove special maps. This Filter can be enabled/disabled via admin menu
* Fixed: The Map-Screenshot preview now works on all custom prefixes
* Fixed: The 'who kicks who' feature now displays the correct playernames
* Fixed: Crashed maps list was ignored when filling maplist 1
* Fixed: An error that could cause a servercrash
* Fixed: MutatorActorConfig only executed the first matching line if found
* Fixed: Window autoopen didn't work when bKickVote was false
* Fixed: If noone voted sometimes the server got stuck (if repeatlimit was > 0)
* Fixed: No more accessed nones if the maplist overflows (>1024). It now logs detailed Errorlogs/Info
* Fixed: The 'RemoveCrashedMaps' feature didn't work for maps that were loaded from a custom game config
* Fixed: MultiCTF and Bunnytrack (CTFv5) should now work properly

MapVoteLA12:
* New configuration system: Up to 16 CustomGameConfigs and up to 16 MutatorActorConfigs
* Removed the old custom configuration vars (bOther, bOtherClass, PrefixSwap,....)
* BugFixes

MapVoteLA10?:
* Configurable dynamic Mutators for Maptypes/Gametypes
* Configurable dynamic Serveractors for Maptypes/Gametypes
* Spectators/Admins can get a votemenu too (but not vote)
* Remove bExactFilter parameter. You can now use wildcards in the filter (*)
* Ability to disable kickvotes but still see the playerlist
* Show who kicks who (optional)
* Filling of maps is now more smooth
* Removed a bug where the last map loaded was not show in the List
* Showing who voted failed on ppl that opened their mapvote after others have voted: fixed
* Return to a predefined maplist if noone voted
* Ability to disable repeatlimit of certain Lists
* Bigger say button
* Better tracking of players leaving during vote: removing from list and tally votes
* Support more custom gametypes
* Optimized Network Replication (no more lag spikes if someone opens the votemenu midgame)



(c)2003/2004/2005 Cratos EMAILL REMOVED
========================================
http://forums.utassault.net/showthread.php?t=50125
http://forums.utassault.net/forumdisplay.php?f=9
http://www.utassault.net
========================================
Images:





« Last Edit: August 02, 2016, 09:37:22 AM by ^Skillz^20Hz »
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Andy

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Re: MapvoteLA v13
« Reply #1 on: October 22, 2015, 09:53:27 AM »

Cool, this found on Tactical Ops?
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^Skillz^20Hz

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Re: MapvoteLA v13
« Reply #2 on: October 22, 2015, 06:02:14 PM »

Cool, this found on Tactical Ops?

Not sure. Would you like me to test it out on Tactical Ops?
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Andy

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Re: MapvoteLA v13
« Reply #3 on: October 22, 2015, 07:19:26 PM »

If you want, it would be nice! :))
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^Skillz^20Hz

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Re: MapvoteLA v13
« Reply #4 on: October 23, 2015, 07:12:38 PM »

OK, I've tried everything in my power to see if it works! It not look like it works!


MapVoteLA TO Compatibility : 0.0%


Sorry, dude!
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Andy

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Re: MapvoteLA v13
« Reply #5 on: October 23, 2015, 10:37:36 PM »

:-/ Damn... Thanks anyway :)
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^Skillz^20Hz

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Re: MapvoteLA v13
« Reply #6 on: October 24, 2015, 08:58:41 PM »

I'll see if I can find a MAPVOTE that works with TO.
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Andy

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Re: MapvoteLA v13
« Reply #7 on: October 31, 2015, 07:00:14 PM »

Thnks man! ;)
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^Skillz^20Hz

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Re: MapvoteLA v13
« Reply #8 on: November 07, 2015, 06:55:42 PM »

OK, so the only TO mapvote I could find was deleted from my computer after formating because I forgot to move it to my flash drive. I will hunt it down again, I know exactly where I downloaded it from.
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