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Messages - ^Skillz^20Hz

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151
Mutators & modifications / Unreal Services Music Player
« on: January 19, 2015, 09:49:12 AM »
Software that plays UMX files without need for codecs.

152
Mutators & modifications / Demo Recorder utility
« on: January 19, 2015, 09:47:44 AM »
================================================================
Title                   : UNREAL TOURNAMENT DEMO MANAGER
Version         : 2.01
Filenames               : udemo.u, udemo.dll, udemo.int
Coding:         : UsAaR33
Email Address           : REMOVED TO PREVENT SPAM
Web Page                : REMOVED (Site not working)
Special Thanks      : Cerr (miscellaneous help)
           DarkByte (Help with the wonderful FSTRINGS)
           Mongo & Yoda (Help with C++ based detection of active demo recordings/playings.)
           TNSe & Garfield:  Suggestions
           Jack Porter: Making Demos possible :)
          
================================================================
-Please note that version 2.01 merely fixes a bug where rename would crash.

--- What's new in version 2.0? ---

Unreal Tournament Demo Manager (Udemo) Version 2.0 makes 1.0 look like nothing!
Here is a full list of new features!

-Demo Analyzer:  This baby tells you EVERY file that you need to play the demo.  There is no more worrying about demos crashing because you lacked some necessary file!  On top of that, it tells the mapname and the type of demo (client or recorded server-side on a dedicated server).
-Summary Generator:  This button will write an information txt file about the demo that can be easily distributed with demos.  You will know exactly what files you need to include with the demo and others downloading it will know what packages they need. (see below for more info)
-Multiple Path support: UDEMO now supports demos in other directories besides the ut system directory!
-Auto-Recording:  Ever wanted to record a demo of every game you play?  This new feature allows you to do this with ease!  UDEMO will detect level changes and automatically record a demo, using the format that YOU specify.
-All options you select are saved when UT closes!
-Window stays in memory.  Closing does not destory the window, but merely hides it!
-Some interface changes.
-Many other improvements and bug fixes.

===============================================================

================================================================
--- Description ---

Unreal Tournament has a truly remarkable and complex demo recording and playback system.  There was only one major problem.
WHERE IS THE BROWSER????
This utility/mod fixes that issue.  It brings about the following enhancements:
-An easy to-use, quickly loading, in-game browser of demos.  You can choose to play any demo found in the configurable demo directories.
-Additional Options to record, stop, rename, and delete demos.
-All 3 demo options (3rdperson, noframecap, timebased) are easily selectable.  And yes, the loop option is intentionally not there.
-Fixes the annoying player name being reset bug. (note that for this to work, you must play demos from the manager itself)
-All that new stuff in the above paragraph :)
===============================================================

--- Requirements---

Because this mod makes use of Dynamic Linked Libraries (DLL's), it requires a Win32 based system (Windows 9x, NT, 2000, ME) and UT version 432 or higher.  If you are interested in porting the mod to other OS's please e-mail me for more information.

===============================================================

--- CSHP Issues ---

Just because I do not wish to be spammed with e-mails over this question, I will say this once and once only:
UDEMO will not be falsely detected as a cheat under any past, present, or future CSHP version.  It is completely safe to use the mod during multiplayer games.

================================================================

--- Installation--

Simply run the UMOD file found in the ZIP.
In case you are among the unfortunate people who have problems with running umods, simply extract the UMOD to unrealtournament\system.  Then run:
c:\unrealtournament\system\setup install udemo.umod

You can also simply reaccociate UMOD files (in the file types menu of windows) with c:\unrealtournament\system\setup install

================================================================

--- Usage--

Please see the UdemoInterface.JPG file for a visual explaination of the menus.
I recommend enabling status help when learning the interface.
Special features:

-Requirements Table:
Please note that custom packages are defined as being non-default, not found in Bonus Pack 1, not found in Bonus Pack 4, and not the demo's map itself.
-Auto-Recording: To make this work, you must open the demo manager every time UT starts up.  I would have loved to make it automatic, but because of Version 432, this is not possible.  Also note that auto-recording occurs after the next level change, not in the current level.  Furthermore, auto-recording is "smart" in that it will never overwrite another demo (it will simply substitute the %n with a number increment or add -(number increment) at the end.  Oh, and if you want a summary made, you will need to select the demo (after recording is finished) and generate one yourself.
-Formatting for Auto-Record: I have chosen to take the most flexible path toward custom formatting.  Any legal character for file names or "flags" may be entered.  Valid flags are desribed on that menu page.  Flags are substituted with other information (server name, time, etc.)
-Stop and Record Buttons: You cannot stop a demo if one is not being played or recorded.  You cannot record a demo if one is already being played or recorded.  Consequently, both buttons are never hidden or shown together.
-Analyzing: Analyzing has a small glitch where it cannot tell if a demo file is invalid.  If the screenshot window continues to say it is reading information, but no activity can be seen in the table window, that demo is probably faulty and should be deleted.
-Summary Button:  Clicking on the summary button will save a (demoname)Info.txt file in the directory where that demo is located.  For instance, a demo named "cool.dem" in the system directory would save a file called CoolInfo.txt in the system directory.
A summary looks as follows (from the file newbieownageInfo.txt):
------------------------------------------------------
Demo summary auto-generated by Unreal Tournament Demo Manager 2.0
Available at REMOVED (Site not working)

newbieownage.dem Information:

Map name: dm-deck16][.unr
Demo Type: Client-Side
Cheat Protection: CSHP4+.U (cached as '7C878F4011D599CAA000D0B33D7651CC.uxx')

File Requirements:
-Bonus Pack 4
-AdvWebAdmin (cached as 'D23BA4D1465626D9DCA7B6A57116573B.uxx')
-------------------------------------------------------
Note that the Package name as well as the cache name (that is the file name that package has when downloaded from a server into the cache folder) are given for all custom packages.

================================================================
--- Future Possibilities ---
Udemo 1.0 was all about a simple browser of demos.
Udemo 2.0 took the interface further with its analyzer, as well as adding a demo auto-record function and a summary generator.  It is all about information.
Udemo 3.0 will be all about fixes and actual demo enhancements.  What does this mean?
-Demo playback speed controlling and pausing.  As a better of fact, the custom demo driver that does this has already been created.  Unfortunately, it crashes when loading a new map. (open unrealtournament.ini and change demorecordingdevice to udemo.udemodriver to experience this first-hand).  Both Yoda and Mongo (who are working with the unreal warfare engine), highly experienced programmers with unreal, do not know what is going wrong.  I cannot even be sure this will be fixed by 3.0 :(
-File downloading!  Are you missing needed files?  No more hunting around for them.  udemo 3.0 will be able to connect to standard redirect servers (compressed and non-compressed) and download the files for you!
-Version mismatch checks: Tired of version mismatches?   3.0 will detect and hopefully solve them :)
-Will use ALL of TNSe's enhancements from his jolt demo enhancer.  This means scoreboard in server demos.  Also, the infamous server demo 1st-person bug should be fixed.  In fact, plenty of other bugs related to playback will be fixed as well.
-Possible: Auto-generate summary when auto-recording.
-Possible, but not likely: Demo udemo generator that includes demo, info TXT and all needed files.
-Any other ideas? Send 'em to EMAIL REMOVED TO PREVENT SPAM

================================================================
Copyrights/Permissions
----------------------
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo
are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

153
Mutators & modifications / Voice Pack Creater
« on: January 19, 2015, 09:45:02 AM »
PlayThis VoicePack Creator Readme.

This Readme File includes the following sections:

o Program Info
o Development System
o Background info
o Features
o For next version
o Known Issues & Troubleshooting
o Rough Tutorial on how to use
o Disclaimer
o Contact info


---Program Info---

Version: 1.0 Beta (test)
Build Time: About 3/4 weeks, in between other projects
Copyright: Ben "GenisisX" Rogers 2000


---Development System---

Celeron 333 @ 128MB RAM
Development language: Microsoft Visual Basic 6


---Background---

I created PlayThis: VPC and the website because I love sounds. I used to write loads of mIRC scripts
for my old Xwing Vs Tie fighter clan with millions of Star Wars sounds.
Now, I write them for UT.

Sick to the back teeth of UnrealEd? Slow loading, unstable and daunting to use? All credit to Epic, UnrealED
is a kickass ed but it isn't optimised for VoicePacks.
So I thought to myself, why not make a program that did this?
So I researched the structure of the classes, and how to use UCC and what the ideal format for a VoicePack is...
Here you have it, PlayThis.



---Features---

o Automatic Generation of script (fully customisable, though)

o Automatic import audio files into UT

o Automatic .int and .u file generation

o Easy dialog boxes and sound importing

o Easy to use, simple "wizard" interface

o Drag & Drop tools make your life easier

o Automatic loading of "VoicePack bases", which saves you some work and lets you build your scheme over the old one.
 (I find this useful for 'Others')

o Automatic Compilation of all needed files, so you end up with a nice .u and nice .int file!



---Planned for next version (or final 1.0)---


o Support for mature taunts

o Support for loading/saving configs

o Support for editing preferences

o Automatic Generation of .umod file (maybe in seperate prog)

o Checking of sound compatability (may be in a later version)

o Support "Back" button past the VoicePack Workarea

o Hopefully a proper .chm help file.

o Perhaps editing of the ChallengeVoicePack class so more total taunts can be included.


---Known Issues & Troubleshooting---

As this is a BETA, there are undoubtedly gonna be some bugs. Ohhh yes...
I've tested it on my machine and War Mage had no probs on his but there could be some issues:

o UNREAL TOURNAMENT CAN ONLY SUPPORT 32 TAUNTS and ABOUT 16 FRIENDLY FIRE AND ACKNOWLEDGEMENTS, DONT GO OVER THIS
LIMIT IN PLAYTHIS :) (this is without editing your ChallengeVoicePack class)

o ActiveX Controls - Some may be incorrectly registered. I'm not sure why, as the activex.exe contains
all the files the prog needs. If you are getting errors with these controls PLEASE DONT EMAIL ME, ILL PROBABLY KNOW
ABOUT THEM :)

o Don't muck around with it...ie don't leave stuff blank and click everything. Be careful with it and use it properly
and you'll have a bug free session ;)

o Also, don't put spaces in the voicepack name. UT won't like this.

o PlayThis doesn't automatically 'clean up' your files. So if you make a lot of voicepacks you might want to delete
some .uc and .int files from your PlayThis dir.

o It is safe to delete the .uc files created in your UT dir, these are just for later editing if you know how to use
UScript and UCC.

o DOS FILE NAMES - IT IS IMPERATIVE THAT WHEN YOU CHOOSE YOUR SOUND DIR THAT IT IS NOT A REALLY LONG ONE OR ONE WITH SPACES.
JUST COPY YOUR FILES TO A DIR SUCH AS C:\VPACK OR SOMETHING SIMILAR. UCC.EXE WILL NOT LIKE IT !!!

o There isn't an error checker as yet for defaultscript.txt or Lib. If defaultscript.txt has been modified, deleted or
renamed then it's gonna go wrong...Also if you have mucked around or deleted the files in \Lib then it won't like that
either.

o The files it needs to function are:

defaultscript.txt
Lib\Boss.vpl
Lib\FemaleOne.vpl
Lib\FemaleTwo.vpl
Lib\MaleOne.vpl
Lib\MaleTwo.vpl

Check these are all still there.

o If the sounds don't show up in UT or the VoicePack doesn't show up, check:

   o The Sounds are the right format (ie no filters what so ever, plain PCM)
   o Nothing is left blank on the prog
   o You have the right UT dir specified
   o The sounds aren't in a long directory
   o That you have the VoicePackName.u and VoicePackName.int in your UT\System dir

If this is all correct, them please mail me and I'll try and sort something out for you.

---Rough Guide---

[FIRST STEP]

Pretty self explanitory. Choose Start a new VoicePack.

[SECOND STEP]

Choose your UT Dir and the voicepackname (no spaces or long names pls)
The "For Script" bit is not required but puts comments in your script saying who made it and where to contact you.
This is recommended. Get used to filling this in, as in the next version, when it makes .umods, it will be mandatory.

PS: You don't need to specify a readme file, I just put this in for the final release.

[THIRD STEP]

Choose your VoicePack base. This lets you build your new VoicePacks around the one you chose. This will also determine
where it goes in the UT menu. Ie, if it is a boss one, you can only select it when you choose the boss skin (like the EvilXan
VP). I DO NOT RECOMMEND A BLANK VOICEPACK, THERE IS SIMPLY NO POINT TO IT :)

[CHOOSE SOUND DIR]

Where the sounds you want to include in your VP are. Remember, no long files or file names. Something like C:\Sounds is
perfect.

[STEP FOUR]

Add the sound files. Pretty explanatory. Add all of them in the dir or choose the ones you want to include. Don't worry about
duplicate names, the program sorts that out for you. You can double click to play them.

[STEP FIVE]

Edit the Script. Not really needed unless you want to fully customize your VP. Just click next.

[STEP SIX]

The meat of your VoicePack. Let me explain what everything does:

'Load Voice Base settings' - This automatically, like magic, loads the acknowledgements, taunts etc for your specified character.
REMEMBER NOT TO FORGET THE ORDERS, OTHER and NAME section!!
'View VoiceWin' - shows you a libary of your sounds so you can drag n drop them in to the sound text box.

'Sound' - This is the sound to be used for that event - e.g sound'Tutorial.Tutorial.burnscorpse.wav'
'String' - This is what shows up in the dialog window when the sound is played. E.G "Eat that" or "I'm on fire!"
'Abbrev' - This is for when your string is longer than 19 characters or when you want to shorten it. This is
what shows up when you select to play the sound from a menu. You don't need to fill this in for everything. If
you don't specify an abbreviation it simply uses the string for the menu item text.

Once you are satisfied with your voices, goto tools and click 'Generate & Continue'

[STEP SEVEN]

The int file. Type a description if you don't like the one in the box and click next.

[STEP EIGHT]

Push the magic button! This will fire up UCC.exe and do the stuff UT needs to do to make your VoicePack work.
Don't close this window. Wait until it has finished and it will close itself.
Hopefully, if that's all gone OK, you can run UT and test your voicepack!!

[STEP NINE]

Test your VoicePack under all conditions. If you are looking for a umod maker goto www.planetunreal.com/umodwizard for
OB1's cool prog. Please credit this program in your readme file :)

Congrats! Submit it to fileplanet, fileleech, unreality.org and other file sites and Sit back, and enjoy the praise :-)


---DISCLAIMER---

PLAYTHIS IS FREEWARE - AS IN THERE IS NO FEE WHAT SO EVER FOR THIS PROGRAM. (ALTHOUGH DONATIONS TOWARDS THE PROJECT WOULD
BE MOST APPRECIATED :-) )

YOU MAY NOT DECOMPILE, REVERSE ENGINEER OR OTHERWISE MODIFY THE PROGRAM CODE.

YOU CANNOT UNDER ANY CIRCUMSTANCES MAKE MONEY FROM THIS PRODUCT. IT SIMPLY ISN'T FAIR ON EVERYONE WHO HAS CONTRIBUTED
TO ITS MAKING.

YOU MAY NOT PUT THIS PROGRAM ON YOUR WEB SITE AND NOT CREDIT THE AUTHOR AND THE PLAYTHIS WEBSITE-

GENISISX - GENISISX@UNREALITY.ORG
http://HTTP://WWW.UNREALITY.ORG/PLAYTHIS

IF YOU DO WISH TO PUT THIS PROGRAM ON YOUR WEBSITE YOU MAY DO SO, BUT YOU MUST NOT MODIFY THE ZIP FILES OR ANY OF THE FILES
CONTAINED WITHIN.

YOU CAN DISTRIBUTE TO FRIENDS ON CD, FLOPPY DISK ETC.

IF YOU WISH TO INCLUDE THIS PROGRAM ON A COMMERCIAL CD COMPILATION, YOU MUST EMAIL GENISISX@UNREALITY.ORG (ALTOUGH THERE IS
NO REASON I COULD THINK OF WHY ID REFUSE...)

I AM NOT RESPONSIBLE FOR ANY DAMAGE THIS PROGRAM OR THE FILES DISTRIBUTED WITH IT MAY CAUSE TO YOUR SYSTEM, THROUGH MISUSE
OR OTHERWISE FROM PROGRAM FAULT. YOU USE THIS AT YOUR OWN RISK.

THE ORIGINAL IDEA AND PROGRAM FOR PLAYTHIS ARE COPYRIGHT (C) BEN "GENISISX" ROGERS 2000
NO REPRODUCTION, COPYING OR OTHERWISE UPGRADING OF THIS PRODUCT ARE ALLOWED WITHOUT PERMISSION FROM THE AUTHOR.


Did you read that, or did you just scroll down here? :-))



---Contact---

I can be contacted at GenisisX@Unreality.Org and I am on ICQ # 22789452, although I am not a heavy ICQ user.
Please E-mail all relevant Q's/Problems to that address, but be aware that I get several emails a day so I may not
be able to get back to you as soon as I'd like to.

The Latest version of PlayThis is available at my Website - http://www.unreality.org/PlayThis.

SPECIAL THANKS

Preacher @ Unreality. Thanks very much for the hosting man and for being a kick-ass webmaster! ;)
He can be found at preacher@unreality.org and of course @ www.unreality.org - the best UT site out there.
Get your news, files, tutorials etc from there and its number of hosted sites.

Meltdown @ UnrealTower. Thanks for teaching me about UCC & Audio Imports. Meltdown has an excellent site on Mutating,
scripting and tutorials. It can be found at http://www.planetunreal.com/unrealtower. Check it out!

The whole PlayThis team for being such a great bunch of guys :)

Everyone who has E-Mailed me with their praise, insults, and interest in PlayThis :)




Thanks for downloading, enjoy the program.

154
General Discussion / Re: How do I turn off Rocket Smoke?
« on: January 15, 2015, 12:11:33 PM »
Yeah, I know it's not legal..

I'm an offline player, I would never cheat online. I DO have my own LOCAL server that I use to test tweaks n' cheats out but I never used them on public servers

Yes I am talking about removing the smoke.

155
General Discussion / How do I turn off Rocket Smoke?
« on: December 30, 2014, 07:16:44 PM »
I'm not asking bevause I tryig to hack. I need this to turn off the ANNOYING rocket smoke so I can see players while aiming at them.

THX.

156
Yeah! It is like GOD MODE, only your character does not react to stimulus (DOES NOT FEEL PAIN).

TIP: Use in CTF also.

157
This is easy:

I've kown this for years now... Never thought to post it until NOW.

1. Set input Shift Set PlayerPawn role ROLE_AutonomousProxy
2. Set Input Alt Set PlayerPawn Role ROLE_Authority

-----------------------------------------------------------------------------
Meaning of these settings:

AUTONOMOUSPROXY: [DO NOT USE ONLINE... YOU HAVE BEEN WARNED] This is the Imortality part, stops players from GUNNING YOU DOWN! You CAANOT fire when this is enabled.

Authority:  Everythings normal, you are NOT SUPERHUMAN.

158
General Discussion / Re: Say Binds help?
« on: October 18, 2014, 06:29:19 PM »
Teamsay %h ?

I never used this command! This is interesting, I will start using this. As for binds. are you wanting to set a single KEY say/teamsay command?

159
Mutators & modifications / Re: ASC 760 LS
« on: September 26, 2014, 10:14:17 AM »
what is best, Nexgen or ASC 760 LS?
The objective of this mods is differents?

Nexgen and ASC do the same job, but they have different features.  Nexgen is a lot better though, but I like them both.

160
General Discussion / Re: Flak Smoke
« on: September 24, 2014, 03:05:26 PM »
My big laptop broke, I cannot test. But I am getting a NEW Windows 8.1 machine soon...

I will THEN test this out for you and come back with the answer.

161
General Discussion / Re: Rocket bot
« on: September 04, 2014, 09:16:40 AM »
Cool. When you DO find it, please upload it.

I want to try it out.

162
General Discussion / Re: Rocket bot
« on: September 03, 2014, 09:41:31 AM »
I've never seen ANYTHING like that before! I had to keep watching the video over and over again to see if I'm not imagining things.

163
Cheats / UT99 WHITE WALLHACK
« on: August 24, 2014, 08:21:03 PM »
opengldrv.dll hack for UT and Tactical ops
does lambert, white walls, and wall hack
bug: getres console command doesn't work(it's useless anyway)

Enjoy!
StevenSeven

164
I want to experiment with these things on my LOCAL server.

Please upload if you have them.

165
General Discussion / Re: Need to know something
« on: August 20, 2014, 01:34:07 PM »
Yeah! It works.

But after I installed Nexgen, I got banned from my test server that I installed it on.. So be carefull!

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