UTCheats.net - Unreal Tournament & Tactical Ops cheats and hacks

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to UTCHEATS.NET

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ^Skillz^20Hz

Pages: 1 ... 8 9 [10] 11 12 13
136
Tutorials / Unreal-Engine-1-Hook-v1.0
« on: February 11, 2015, 10:39:08 AM »
This is Unreal-Engine-1-Hook-v1.0.


137
General Discussion / Looking for This tutorial and these cheats: SEE INSIDE
« on: February 10, 2015, 11:09:52 AM »
HelioS-Module-Hider-v1.0 (FOUND IT)


Please upload to cheats section.

utpure5tofflineverionbykillemall.zip

elfuserskinpack.zip

Triggerbot-v1.1.rar

AFXTriggerBot-v1.0.zip

aimbotsourcecode.zip

BCC-AmmoHack.zip

ChocoPackageEdit.rar

D4Console.rar

DevasBot.rar

dxnamechangerv1.0b.zip

elflite_1.3.rar

elfOverKill-0.3Beta2-Source.zip

ICU-v1.0.zip

jbot.zip

jellyskin.zip

Jinx.zip

MODHACK.zip

mpc_6490+_2kXP_cze.zip

nobotsbot-triggerbot.zip

skinhacks.rar

SLV_NoDc.zip

snipbotnthisoneworksn.zip

tkaradar.zip

to-BlueLaserDot.zip

toAmmohack_LiQuiD.rar

ubertunnel30.zip

D4CPack.rar

UT99 No Dodges Hacked.rar

utcustomskins.zip

utraretbot.zip

WAimBot.zip

Xan_s_mod.ZIP


ZellsTDM.zip


[BCC]Xmas-Radar 3.0.rar


{Dark}Broly's Tweaks2.txt

I'm Hoping Nice Grabber or Hyper-x have them.

138
Mutators & modifications / UT2004 CLASSIC MAPS
« on: February 09, 2015, 07:17:06 PM »
DOWNLOAD HERE


Cannot upload an attachment... Sorry.

139
General Discussion / xDemic speedhack gone form MEDIAFIRE
« on: February 09, 2015, 06:54:22 PM »
Please re-upload xDemic speedhack. I'd like to try it out.

140
General Discussion / Are there any public DODGEBOTS for UT2004?
« on: February 09, 2015, 05:27:30 PM »
I am on OFFLINE PLAYER, I don't care if its a server mod or a cheat.

Like UT99 Dodgerv75.

Or like ROOKIE DODGE BOT.

141
Mutators & modifications / Updated UT99 INI & drivers
« on: February 08, 2015, 06:16:37 PM »
Just an updated INI and driver pack i found...

With modified stock bots and settings. (No, I'm NOT talkig about Modified "CHEATS")

142
Cheats / UT99 Trainer +8
« on: February 07, 2015, 07:07:49 PM »
Anomander Rake UT99 Trainer.


password: utcheats.net

143
Mutators & modifications / ComboGibND4
« on: January 24, 2015, 06:07:38 PM »
This is my favorite mod of all (Rookie Dodgebot is 2nd)

It's ComboGibND4


This is the mode made by adminthis. A cut down version of wombles original combogib.
Version 1.4 requires Purestat to be turned off otherwise you'll have no gun onces the game starts (works fine in warmup mode).

To install. Upload the ComboGibND4.u, ComboGibND4.int and ComboGibND.ini to the server system folder

Then add the following server package to UT.ini under [Engine.GameEngine]

ServerPackages=ComboGibND4

Restart the server and you can load the server via webadmin or via the mutator command:

ComboGibND4.ComboGib

144
Mutators & modifications / CTF-stadium
« on: January 24, 2015, 06:04:46 PM »
CTF-Stadium.unr

As seen in this image:



145
Mutators & modifications / Playstation 2 Maps
« on: January 19, 2015, 10:00:40 AM »
I was looking all over for maps that where on the PS2. I found them in the end.


DOWNLOAD HERE

146
Mutators & modifications / Background Changer (OSX)
« on: January 19, 2015, 09:56:31 AM »
*** OSX Background Changer - Build 004 ***

Assembler: eko
Art by: Dragon (osx), Ogami (UT Planet)

*** SUMMARY ***
This is a modification for Unreal Tournament which changes the background
which you have on your UT desktop.  It replaces the "Unreal Tournament"
desktop with some included backgrounds, or one's you can make yourself.

The main MOD (osxBackgroundChanger) can accept a max of 256 .u files
as additional backgrounds. Provided you have access to UCC.exe and can
create them.

Additional backgrounds can be had at the [osX] Site:
http://www.planetunreal.com/osx/changer/


*** BUGS ***
On my computer, 16 bit color doesn't show the backgrounds
as well as it should.  Switching to 32 bit solves the problem.
I think this is an issue with my NVIDIA card, but nonetheless, so you know.
Still, it looks fine.

IF it doesn't work for some reason,
trash the osxBackgroundChanger.ini file in the UT System folder
and change your UnrealTournament.ini entry back to root wndow.
(Details in the UNISTALLATION section)


*** FILE LIST AND LOCATIONS ***
Help\OSXBackground_README.txt : This file.  Put it where you want.
Help\osxSDK : The kit for building your own backgrounds.
System\osxBackgroundChanger.u : The mod.
System\osxBackgroundChanger.int : File which adds the mod to the mod menu.
System\osxBackground.u : [osX] background file.
System\osxBackground.int : [osX] background INT file.
System\osxUTPBackground.u : UT Planet background file.
System\osxUTPBackground.int : UT Planet background INT file.
System\osxDefaultBackground.u : Default UT background file.
System\osxDefaultBackground.int : Default UT background INT file.
System\OSXBackgroundChanger.ini : File which gets created when you install the background.


*** INSTALLATION ***
Run the UMOD.
For the zip installtion, Move the .u and .int files into the UT System folder.
Then start up UT and select the osxBackgroundChanger menu item from the MOD menu.

It is no longer necessary to restart UT for custom backgrounds to become
active. (Thanks to usaar33).  The UT desktop will simply reload itself
and you can freely scroll through the backgrounds as long as the MOD is active. 
Same goes for removing custom backgrounds, it is no longer necessary to restart.


*** UNISTALLATION ***
To completely remove the mod, there are two things you need to do.

First, unistall any background you have active from within the MOD
by pressing the uninstall button.

Then delete the original files you installed from your UT System folder.
(That's why I give you a file list... in case you forget!)

IMPORTANT!!
The installation CHANGES the rootwindow entry in your
UNREALTOURNAMENT.INI file.  So to completely remove the package,
you HAVE TO press the uninstall button in the MOD
BEFORE you remove the packages and the int files!!

If you forgot to press the uninstall button, or you just want to make sure
you did it right, open up your UNREALTOURNAMENT.INI and look for this:

The line changed is the following:

[UTMenu.UTConsole]
...
RootWindow=osxBackgroundChanger.osxRootWindow
...

So if you remove the package before pressing uninstall, you have to
change this line back to the original which is:

[UTMenu.UTConsole]
...
RootWindow=UMenu.UMenuRootWindow
...



*** CREDITS ***
I ripped the code for doing this straight from the UT Infiltration 2.75 installation,
and the OldSkool AMP modification for UT.
I used the portions of the code which they came up with to change backgrounds,
and engineered it so that they work together.
usaar33 was who came up with the plug-in idea...
what a stroke of genius, if you ask me.  His olkSkool mod has had an option
to replace backgrounds for a while...  but, of course is part othe oldSkool package,
while this is a stand-alone solution.
All of the code (besides some MINOR modifications and a reworking of calls),
was done by usaar33, and Beppo of the Infiltration team. 
I can really take no credit for this being an original idea, or for writing any code.
I basically cut and pasted, and spent a LOT of time trying to get it all to work.  Period.

The magnificent osX logo was done by Dragon, who produces fantastic artwork.
All I did was take the logo he made for me and put it in the osx background
for this distribution.  Email Dragon: infdragon@flashcom.net


*** CREATING YOUR OWN ***
If you want to make your own backgrounds which will work with
the osxBackgroundChanger... check in the osxSDK folder in the UT Help folder.
Lots of goodies to keep you busy in there!
----------------------

UNREAL and UNREAL TOURNAMENT(c)1998 Epic Megagames, Inc.  All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license.  UNREAL, UNREAL
TOURNAMENT and their respective logos are registered trademarks of Epic Megagames,
Inc. All other trademarks and trade names are properties of their respective owners.

147
Mutators & modifications / UCCHelper
« on: January 19, 2015, 09:55:30 AM »
Do you have a mod or mutator you coded and want to compile it?

This is UCC helper, a .UC compiler.

148
Mutators & modifications / Volitile Health
« on: January 19, 2015, 09:53:25 AM »
Volatile Health, version 1

Copyright (c) 2005 by mrbond113
Property of Bond Designs

Curious what property and copyright means?  It means that
I own the content, not the concept.

-------------------------------

Contents

1.1 -- Introduction
1.2 -- Installation
1.3 -- Setup

1.4 -- Projectile Guide
1.5 -- Weapon Guide
1.6 -- Limitations

1.7 -- Reporting Bugs / Contact Info
1.8 -- Release History
1.9 -- About the Author

-------------------------------

1.1 -- Introduction

Volatile Health is a small mutator that makes health pickups
volatile, similar to DE's Volatile Ammo/Weapon mutators.

NOTE:  This mutator has no relation to Volatile Health 110,
also for Unreal Tournament.  While the concepts are similar
(identical, even), I have not copied, looked at, or even have
Volatile Health 110 (lost in a hard drive crash).  If you want
Volatile Health 110, by all means, get it:
http://modsquad.beyondunreal.com/review.php?id=20
I do partially credit Volatile Health 110 with inspiration for
this mutator.

-------------------------------

1.2 -- Installation

UMOD Installation
To install Volatile Health, simply double-click the UMOD file
and follow the on-screen instructions.

Non-UMOD Installation
For those who cannot use UMODs for some mysterious reason (and
I do sympathize with those people), simply unzip all files
(except this ReadMe) to your Unreal Tournament System Directory.

-------------------------------

1.3 -- Setup

Upon initial installation, all Volatile Health options will be set
to default (all explosion sizes to 1000, all explosion types to
small explosion [keg is large], and all given off items in a cascade
of decreasing value, with Health Shard set to nothing).  To modify
the options, go to the Mod menu and select Volatile Health.

To play a match with Volatile Health, simply add "Volatile Health"
to your mutator list.

Due to the way Volatile Health handles health replacements, only
the original UT health items must be present (Keg o' Health, MedBox,
and Health Vial).  All other types will be ignored.  This also means
that Volatile Health is incompatible with mutators/mods that replace
UT health in any way.

-------------------------------

1.4 -- Configuration Guide

The following is a list of the options available in Volatile Health,
along with a short description of what does what, and how to have a
totally off-the-wall match.

Item Given Off -- This option determines what item will be given off
   when the health item is destroyed.  By default, each item gives
   off the one below it in the list (with the Health Shard giving
   off nothing.  (Options follow)
      1) Nothing
      2) Keg 'O Health
      3) MedBox
      4) Health Vial
      5) Health Shard
   For a zany game, have each health item give off itself when
      destroyed.

Explosion Type -- This option determines what type of explosion will
   accompany the health's destruction.  A small explosion has a
   small radius and does medium damage.  A LARGE explosion has
   Redeemer-Style radius and damage.  By default, all explosion
   types are set to small.  (Options follow)
      1) No Explosion
      2) Small Explosion
      3) LARGE Explosion

Explosion Size -- This option determines how far items are dispersed
   upon destruction.  It DOES NOT determine how big the explosion
   is, or how much damage it causes.  Note that if the large
   explosion type is selected, items may fly farther than expected.
   By default, all explosion sizes are set to 1000.  The maximum
   allowed explosion size is 2500.  All integer numbers from 0 to
   2500 are allowed.


-------------------------------

1.5 -- Health Shards

Health shards are a new addition in Volatile Health.  By default, they
appear upon the destruction of a Health Vial, and are worth a whopping
1 health.  By default, Health Shards do not give off an item when destroyed.

-------------------------------

1.6 -- Known Issues

The following lists the known bugs and issues currently with
Volatile Health.

   To prevent infinite explosions, health item explosions will
      NOT destroy other health items.
   Due to the way large explosions are handled, a Redeemer will
      NOT destroy health items yet.
   No customization for the maximum number of items given off.
   No option to turn off recursive destruction.

-------------------------------

1.7 -- Reporting Bugs / Contact Info

If you believe you have found a bug, please follow this process:
1)  Check the list above
2)  Check the site (http://bonddesigns.beyondunreal.com/index.php?pageid=vhealth&category=mods)

Now that you are sure the bug actually exists for other people,
and that somebody else hasn't already reported it, please feel free
to e-mail me direct:  mrbond113@hotmail.com

Incidentally, the e-mail address above can also be used to contact me
for any other reason (suggestions, questions, small talk, whatever),
and it is also my MSN Messenger address.

-------------------------------

1.8 -- Release History

3/5/05 -- Release of Version 1
   = Item Given Off
   = Explosion Type
   = Explosion Size

-------------------------------

1.9 -- About the Author

I started UT development during the spring break of my freshman year
of high school, starting with mapping.  I felt I was fairly good at it,
and shortly developed a site dedicated to my maps called Map Vortex.

Shortly afterwards, I started the Perfect Dark mod, the most in-depth
and effort-filled mod I have ever tried.  It's status is currently
"development halted", but I plan to return to it some time.

During the Perfect Dark mod development, I picked up almost every
other mod trade:  modeling, animating, skinning, coding, etc.  And
that leads right to Bond Designs, my new, all-inclusive UT development
site.

Some time into Bond Designs, someone requested I work with him on a DooM
TC.  I accepted, and we released the first Beta about a month later.
Unfortunately (due to my own ignorance and stupidity), the Beta contained
original material and the name of DooM published by id Software.  id
CEO Todd Hollenshead contacted me with a cease and decist order, and
development was stopped.

Volatile Health is the third project released under Bond Designs.

I hope you enjoy it as much as I enjoyed making (and especially, testing!)
it.

149
Mutators & modifications / Force Mover
« on: January 19, 2015, 09:52:34 AM »
mutForceMover
*****************************

Whiel playing a little MH the other day, we ran across a couple of maps that were messed up. Triggers were not done right, causing movers to be stuck. I thought this would be a good place to mod a simple solution, and here it is.

ForceMover is a mutate command mod that forces any mover to cycle that is within a 500 unit area around the person calling the command. Doors will open, elevators will take off, etc. no matter if the trigger has been gotten or if the "key" has been found. Just stand near the mover, open a console, and type:  mutate <password>    You do not need to be an admin or logged in to use this.

Now, about the password...This is saved on server by the admin in the file ForceMover.ini, and is never sent to the players. Admins may set a password in this for the open command and the closed command and give them to the players as they wish. These can be changed as often as needed and cannot be cheated by players uncaching and decompiling the mod. A server log entry lets you know if someone has used the command too.

The ini looks like this:

[mutForceMover.mutForceMover]
bEnabled=True    // set to false to disable this without having to remove from mapvote
CommandOpen=open   
CommandClose=close

These two lines above set the password. The way it is now you would enter:   mutate open   to cycle the mover open, and (obviously)    mutate closed   to cycle it closed (don't stand underneath it dumbass, cause you know you will). Change this password to anything you like. For example CommandOpen=RedRum would mean    mutate RedRum   will now open movers. Caution: passwords ARE "CaSe SeNsItIvE" and be SURE not to add spaces after the password (double check this if the password doesn't work).

Have fun and enjoy getting to those hidden rooms now.

-gopo


*********
As always feel free to alter, use, burn, destroy or mock this work without mercy. All my personal script work is considered public, so do what you want. Contact me if you need help. EMAIL REMOVED TO PREVENT SPAM!

150
Mutators & modifications / UTAMP In Game Music changer and player
« on: January 19, 2015, 09:51:42 AM »
-------------------------------------------------------------------------------
                                UTAmp for UT
-------------------------------------------------------------------------------
               
Version: 1.8b <public beta>
Created: 09/13/2000
Updated: December 29, 2000
Author:  Brian Brunelle (a.k.a. zahlman)
Contact: EMAIL REMOVED
WebSite: SITE LINK REMOVED: NOT WORKING

What's New
----------
+ Redesigned UI
+ Playlist support: You can now add 100 of your favorite songs to a playlist and have them cycle at specified intervals.
+ Ability to use the default Map Music: Check the appropriate box in the UI and the music track assigned to the map will be played when the level loads.
+ 'Dynamic Music Learning': With the default map music enabled UTAmp will check to see if the song assigned to the map is currently in your list. If it is not then it will be added automatically! No need to manually edit the UTAmp.ini
+ Add new songs to your list from within UTAmp: You can now add songs to your master music list while running UT.
+ Master music list capacity increased to 300!

Known Issues
------------
- playlist disappears on systems...being looked into
- system pauses slghtly during gameplay when music changes
- selected track does not scroll into view in listbox
- newly added tracks only appear in list when UTAmp window is re-opened
- CD MUSIC SUPPORT IS NOT ENABLED

Description
-----------
A utility that allows you to select which UT music track (*.umx files). Additionally you can add your own music packages (*.umx) to the UTAmp.ini and play them as well. Your music selection will override the default music for the level you are playing on. You can change the music selection at anytime before or during a match.

Installation
------------
Double-click the UTAmp.umod file.

Files Included
--------------
UTAmp.txt   - this readme file
UTAmp.u     - the UnrealScript code
UTAmp.ini   - the UTAmp configuration file

How to Use
----------

Select the UTAmp option from the Mod Menu.

In the 'Select source' box and select either the Digital Music or CD Music entry. (CD Music IS NOT ENABLED IN THIS VERSION!)

Digital Music
-------------
Double click the track name you wish to listen to. This will start playing the selected music track. You can listen to all the tracks in this manner as well as ones you have added to the list in the UTAmp.ini file.

Music Volume
------------
You may adjust the master volume level for the music by move the slider left to decrease or right to increase value.

Mute
----
Click the box to mute the volume level of the music playing. Click again to restore the volume level back to the original setting.

Enable Playlist
---------------
Checking this box will enable the use of the playlist and cycle the music at intervals specified in the PlayList selection window.

Edit Playlist button
--------------------
Clicking this button will open a dialog box containing the master playlist and your custom playlist. Double-click or drag a song from the master playlist (left) to add the song to your custom playlist (right). You may also change the order of the songs by dragging them up or down in the playlist window. Change the interval the songs cycle by moving the 'Music Cycle Time' slider left or right. The range of values are from 1 minute to 5 minutes. UTAmp will cycle to the next song in your playlist based upon this setting. All changes to your playlist are saved when you exit.

Adding New Songs
----------------

You may now add new songs to the master playlist from within UTAmp directly. No need to use a text editor to add new *.umx files to the Master List. Enter the name of the *.umx file with the .umx extension ( i.e. newSong.umx would be newSong) and then press the 'Add' button. Add up to 300 songs to the list!

To add custom digital music you need to first create a music package (*.umx) and make sure it is saved in the Music sub-directory. Make sure you name the package and music track the same name. (i.e. if you have a music track named MyMusic name the package MyMusic. The result is a file like this MyMusic.umx) You can also remove any of the included track names from the ini file. I just included the default music packages that ship with UT.

Bugs
----

??? =)

Please send all bug reports to EMAIL ADDRESS REMOVED

History
-------
v1.8b

+ fixed playlist bug where list would get deleted
+ removed all CD music support
+ fixed mute bug where music voulme would return to user setting
+ added test for "." in new song filenames - properly formats name for list
+ cleaned up code

v1.7b (beta)

+ fixed playlist not cycling bug
+ increased master music list to 300
+ increased playlist to 100
+ updated Readme

v1.6b (beta)

+ fixed bug with using 'Default map music': playlist would not work if enabled
+ cleaned up code for changing music on map load

v1.1 - 1.5b (internal release only)

+ redesigned UI
+ added playlist support
+ added 'dynamic discovery' feature

v1.0

+ first public release!

Credits
-------

Brett 'mouse' Foster of Real Tournament for the code to rtTunes
Everyone at the UnrealScript Coding forum: WEBSITE REMOVED: CLASSED AS UNSAFE
Beta Testers
WEBSITE REMOVED: NOT WORKING
usaarthirtythree WEBSITE REMOVED: THE USERS PROFILE ON THAT SITE IS NO MORE

Legal Stuff
-----------

You CAN'T use any of the features of UTAmp with out my explicit consent. You may distribute this in any electronic form as long as you don't charge money for it.

Pages: 1 ... 8 9 [10] 11 12 13