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Topics - ^Skillz^20Hz

Pages: [1] 2 3 ... 7
1
Cheats / FunBot
« on: May 31, 2020, 02:59:01 AM »
                   !!!!!AN AIMBOT IS AN AUTOAIM HACK THAT GIVES YOU PERFECT AIM ALL THE TIME!!!!!

1st - Put the Funbot.u file in your Unreal Tournament system directory

2nd - Then open your UnrealTournament.ini file in your system directory and copy and paste this under the [Engine.Engine] header
         Console=FunBot.FunBot

3rd - Now open your User.ini file and type these in front of any key you want
        -AimCheat          (This when binded to a key turns on the aimbot when the key is pressed)
        -AimTeam          (This when binded to a key turns off/on aiming at your own teammates)

2
Cheats / n0b0tsb0t
« on: September 30, 2016, 09:49:01 AM »
nobots bot edit by raredaredevil

put the files in ur sytem

3
Cheats / uts34kbotBETA1
« on: September 30, 2016, 09:48:07 AM »
OK this was the first version of my bot most code was ripped but hey i was learning :)
All weapons aim was done by me as i said this was just the test version till i wrote the REAL shit :)

If i remember properly there was a bug with autofire. Maybe more not sure...

Be carefull using autofire if your using weapons i can see alot of suicides coming :p

Aim with all weapons
ping compensation
shockaim
+more

Binds..

s34kEM        = Bot toggle.
s34kHEAD      = Headshot toggle.
s34kPING      = Ping comp toggle.
s34kAngle     = 180's toggle.
s34kAUTO      = Autofire toggle.
s34kHITSCAN   = Aim with none instant weapons or not.
s34kSHOCK     = Shock Tracer.
s34kxyz       = Xhair moves on targewt rather then locks in one place.
s34kMODE <#>  = Use s34kmode 2 for most pures.
s34kCHECKZONE = From zell bot aim while in painzones..lava etc yes or no.

From memory i think shock and aim need to be on together to work it will aim at shock untill player x gets xxx distance
then switch to the player. Weapons will only aim at certain distances the further away the harder it is to get a good hit
Using headshot will change where you target with all weapons so eg rockets with headshot on it will aim directly at there feet
off it will aim on the floor by them also makes flak fire further etc you will have to experiment with it :)

WARNING: THIS IS MY OLD BETA VERSION THAT HAS BEEN UPDATED ALOT SINCE THIS, THOUGHT I WOULD GIVE YOU A LOOK EVEN THO IT SUX
COMPARED TO MY NEW VERSION BUT THAT WILL NEVER BE RELEASED UNLESS I GET THE TIME TO IMPROVE IT AGAIN ( IF THATS POSSIBLE :dd )
DONT MOAN THAT IT SUX JUST DONT USE IT :) wORKS WITH CSHP AND ALL OTHER PURE VERSIONS I TESTED ON 6B..NOT SURE. USE Z'S HACKS.

4
Cheats / utRaretbot
« on: September 30, 2016, 09:46:25 AM »
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////     L2F presents         //////////////////////////////////////////////////
//////////////////////////////////////////////      Raretbot                 ////////////////////////////////////////////////
///////////////////////////////////////////        by Raredaredevil            //////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

about
raretbot is nobots bot with some stuff added heres a list
Support for zellius cracks
admin detection
freinds list
random name changer

much code is robbed some is borrowed hardly any is invented :P

PLEASE NOTE- this bot is only good on zp or if u have a low ping I tried ping tweaks all night but ive got pissed off
with it so i included the source code in a hope that someone will add it (ill do it eventually but i wanna do some AOT work)
.

my thoughts cheatspeak
alot of you know i got into all kinds of shit at cheatspeak i publically apologise to elf clan and anyone else i offended
during my little rampage none of the shit was true elf are good mods zellius was never banned just wanted to clear that up.

Credits
me (raredaredevil / killemall) - threw the damn thing together tried loads of ping tweak shit it didnt go very well
triggerbot - nobot
name changer / freinds list - zellius
admin detection - :P)               (dont ask me thats his cheatspeak name)

installation place all fles called Raretbot in your ut system ( c:\unrealtournament\system\ )

configuring
open the raretbot.ini to configure it
[Raretbot.Raretbot]
btracerbot=        dosent do anything yet
Freindname1=       add a freinds name here and it want shoot them
Freindname2=       add a freinds name here and it want shoot them
Freindname3=       add a freinds name here and it want shoot them
Freindname4=       add a freinds name here and it want shoot them
Freindname5=       add a freinds name here and it want shoot them
Freindname6=       add a freinds name here and it want shoot them
Freindname7=       add a freinds name here and it want shoot them
Freindname8=       add a freinds name here and it want shoot them
Freindname9=       add a freinds name here and it want shoot them
Freindname10=       add a freinds name here and it want shoot them
bzptracerbot=True       true = bot on false = off
brandomName=False       true = change name randomly false = dont
bdisconnectonadminlogin        true will quit when admin logs in false will not
[L2f]
were back up!!!!
members
rX - new coder doing well reminds me of myself when i first started hes hooked on coding :)
Play2win - geting better at coding everyday
josey - im not sure if hes still in L2F to be honest i aint seen hm for ages

wanna join L2F????
come to irc.dal.net #uthacks
u must be able to script and give us a sample of your scripting (a offline hack will do its the scripting i look at not
what it works on.

wana chat or play me (if u wanna play me ur one crazy mofo)
come to (IRC IN README)


5
Cheats / toAmmohack_LiQuiD
« on: September 21, 2016, 05:33:00 PM »
Ammo Hack. There is NO readme for this cheat!


I guess it's just a 999 ammo hack.

6
Cheats / Ammo Hack
« on: September 21, 2016, 05:31:26 PM »
-----------------------------AmmoHack---------------------------------
It's a ammo hack for tactical ops
All weapons: 255 bullets and 99 clips

when you play on a server with tost, if you don't want to be kicked by tost,
you will have to begin to shoot when the round begins.

By [BCC]X2288Y

7
Cheats / JBot
« on: September 21, 2016, 05:27:47 PM »
There is NO readme for this cheat!   :o ???

8
Cheats / InfernoMod 4
« on: September 21, 2016, 05:19:52 PM »
#####################################################
#               InfernoMod version 4.0              #
#                     By vadims                     #
#####################################################
#                 Core by                     #
#               ToBoT version 1.03.1                #
#                     By NiPiN³                     #
#####################################################
#                   CSHP4c tested                   #
#####################################################
# Switches included:      # Keybindings:            #
# - Team radar    on/off  # F12=set_rteammate        #
# - Hostage radar on/off  # F11=set_rhostage         #
# - Hostile radar on/off  # F10=set_rhostile         #
# - Trackradar    on/off  # F9=set_radar             #
# - Team aim      on/off  # F8=set_teammate          #
# - Hostage aim   on/off  # F7=set_hostage           #
# - Hostile aim   on/off  # F6=set_hostile           #
# - ID track      on/off  # F5=set_id                #
# - Turn 180s     on/off  # F4=set_turn180s         #
# - Hudinfo       on/off  # F3=set_info              #
# - Head shot     on/off  # F3=set_headshot           #
#####################################################
# New features [InfernoMod] v4.0:                   #
# - HUD Improved.                          #
# - CSHP 4n-r protection.                #
#####################################################
# New features [InfernoMod] v3.0a:                  #
# - Improved Aiming, supports ducking.              #
# - Headshot/Bodyshot.               #
#####################################################
# New features v1.03.1:                             #
# - New graphical HUD.                              #
# - New radar remotely based on BitAssassins code.  #
# - Old radar has become Trackradar.                #
# - ID track will lock your aim at current target   #
#   for now. This function will change in future    #
#   versions. Take a look at the following alias:   #
#    - "set_tobot_id | onrelease set_tobot_id"      #
#   Bind it to an easy to reach key, it is more     #
#   usable this way.                                #
# - Hostile radar on/off                            #
# - Hostage radar on/off                            #
# - Team radar    on/off                            #
# - ID track      on/off                            #
#####################################################
# New features v1.01.1:                             #
# - Better aimcode based BitAssassins code.         #
# - Turn 180s     on/off                            #
# - 1 log-bug.                                      #
#####################################################
# Future features:                                  #
# - ID hunting (continued)                          #
# - Aimbot lock detection                           #
# - Encrypted chat                                  #
# - CSHP Xy protection                              #
# - Much more...                                    #
#####################################################

Quote
Password: utcheats.net

9
General Discussion / elfLITE disables when I get killed.
« on: September 20, 2016, 12:33:08 PM »
When I play offline in practice mode, I get killed then respawn, but when I respawn, elfLITE disables itself at random times!

It's fine when I play online but useless when I play offline! Somebody help! Is there a solution?

10
General Discussion / Is there a way to enable Dodging?
« on: September 17, 2016, 11:14:43 AM »
Is it possible to dodge in TO? I really want to be able to dodge!

11
Mutators & modifications / Combo InstaGib By Wormbo
« on: September 13, 2016, 10:06:11 PM »
Combo InstaGib
==============
by Wormbo

Homepage: http://www.koehler-homepage.de/Wormbo/
Mail:     FUCK OFF!!


Installation
------------
Just run the UMOD file and follow the instructions.


Problems during UMOD installation
--------------------------------

- When I double-click the UMod file, nothing happens
  (or: Explorer asks which program I want to open it with).

Your .umod file association is probably broken; that is a common problem and
nothing to worry about too much.
Check http://wiki.beyondunreal.com/wiki/UMOD/Problems for ways to fix the
problem.


- I can start the UMod installer, but it keeps complaining that I don't have
  Unreal Tournament installed.

Assuming that you do have Unreal Tournament installed, that's just another
common problem with UMods. Make a backup copy of Manifest.ini in your System
directory and create a new Manifest.ini with the following lines in it:

[Setup]
MasterProduct=UnrealTournament
Group=UnrealTournament

[UnrealTournament]
Caption=Unreal Tournament
Version=436

That'll make the UMod installer rightfully believe that you do have
Unreal Tournament installed.

12
Tutorials / C++ Mutator Tutorial
« on: September 13, 2016, 06:42:02 PM »
C++ Mutator Tutorial
Contents [hide]
C++ Mutator Tutorial
Requirements
Directory Structure
UPlugin File
Build.cs File
Header File
Plugin Module Interface
The Mutator
Building your Mutator
Testing your Mutator
C++ Mutator Tutorial

This tutorial will teach you how to make a simple mutator for UT using C++. We'll be making a UE4 plugin that defines a child class of AUTMutator.

Requirements

Engine version: 4.3
Skill level: intermediate C++ knowledge
Directory Structure

If UnrealTournament\Plugins does not already exist, create it
Create a directory inside of UnrealTournament\Plugins to hold our mutator, in this case it would be "SampleMutator"
Create a "Source" directory inside of the SampleMutator directory
Create a "SampleMutator" directory inside of the "Source" directory
Finally create a "Public" directory and a "Private" directory inside of the last "SampleMutator" directory that we made
UPlugin File

We need to create SampleMutator.uplugin to let UE4 know we have a plugin it should load.
On Windows, one way to do this is to create a new text file and rename the file extension to .uplugin. Copying an existing .uplugin file and editing it may not work!
It should live at the same level that the Source directory does
 [Expand]
SampleMutator.uplugin - Plugin defintion

Build.cs File

We need to create SampleMutator.Build.cs so that Unreal Build tool knows how to generate our dll file
It should live at the same level that the Public and Private directories do
We'll use the PrivateIncludesPaths array to make #include cleaner throughout our source files
 [Expand]
SampleMutator.Build.cs - Unreal Build Tool definitions

Header File

Unreal Build Tool requires that we have a shared header file as the first include in every cpp source file in the plugin.
We'll put the SampleMutator.h header file inside of the Private directory
We need to #include Core.h, Engine.h and UTMutator.h to have enough defintions to make a child class from AUTMutator
include "SampleMutator.generated.h" is required by Unreal Header Tool
We're only overriding CheckRelevance_Implemenation in this example, but more powerful mutators will overload more of the functions exposed by AUTMutator
 [Expand]
SampleMutator.h - Sample Mutator class definition

Plugin Module Interface

Create SampleMutatorPlugin.cpp inside of the Public directory
There's not much interesting in this file, it just provides UE4 a way to load this mutator as a plugin so I'm going to gloss over this file
Note that SampleMutator.h must be the first #include and the IMPLEMENT_MODULE macro does all the heavy lifting
 [Expand]
SampleMutatorPlugin.cpp - Plugin Module Interface

The Mutator

This sample is going to replace all weapon pickups with Rocket Launcher pickups
We'll accomplish that by overriding the CheckRelevance_Implementation function and watching for AUTPickupWeapon
When we find a AUTPickupWeapon, we'll replace its WeaponType reference with a reference to BP_RocketLauncher_C
Our mutator is going to live in SampleMutator.cpp inside the Public directory
Note that once again SampleMutator.h has to be the first #include
Our constructor is blank, but feel free to put initialization code in there in a future plugin
StaticLoadClass is used to get the reference to Blueprint'/Game/RestrictedAssets/Weapons/RocketLauncher/BP_RocketLauncher.BP_RocketLauncher_C'
The use of a hardcoded reference here is very brittle and not considered good design, a mutator that requires direct blueprint references might be more easily implemented in blueprints
Calling Super::CheckRelevance_Implementation(Other) is highly recommended as failing to do so won't call other mutators in the mutator list
 [Expand]
SampleMutator.cpp - Replace all weapon pickups with rocket launcher pickups

Building your Mutator

Right click your UnrealTournament.uproject in Window Explorer and select "Generate Visual Studio project files"
Open up the Unreal Tournament solution file in Visual Studio
Build the Unreal Tournament project in Development Editor configuration
You will notice that in addition to UE4Editor-UnrealTournament.dll, UnrealTournament\Plugins\SampleMutator\Binaries\Win64\UE4Editor-SampleMutator.dll was generated
Testing your Mutator

Run from a commandline "UE4Editor.exe UnrealTournament -game Example_Map?mutator=SampleMutator.SampleMutator"
You should notice that the weapon pickups in the map have been replaced by Rocket Launchers

13
Mutators & modifications / UnrealXP110
« on: September 07, 2016, 08:03:08 PM »
Unreal XP GUI Skin
==================
by Wormbo (EMAIL HAS BEEN STRICTLY REMOVED TO PREVENT SPAM !! This mod maker is very well respected! There is NO WAY I am showing this EMAIL ADDRESS!)
Homepage: http://www.koehler-homepage.de/wormbo/

Description
-----------
This is a GUI skin which brings the Windows XP look to UT.
Unreal XP offers the blue and the silver skin. You can choose whether the menus
should be drawn in Windows XP style or in Office XP style and whether you want
shadows behind windows and menus.

Installation
------------
To install just put the .u and .int files into UT's System directory and
copy this file to the Help directory.
Run UT and go to Options -> Preferences -> Video and select "Unreal XP" as
GUI skin.
The Mod menu will contain a new item "Unreal XP GUI skin" where you can
configure the skin.

Deinstallation
--------------
You don't need to remove the GUI skin if you don't like it, just select a
different one.
If you really want to delete this GUI skin make sure you select something else
first, or you won't see any menus after deleting the files.

14
Mutators & modifications / UTRegFixer
« on: September 07, 2016, 07:59:21 PM »
Fix The UT Registry with this cute little Program.

It will repair the Map, UNR and UNREAL:// associations.

15
Mutators & modifications / UTIT INI TWISTER
« on: September 07, 2016, 07:57:04 PM »
Easily modify various things in UT without even starting the game!

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