UTCheats.net - Unreal Tournament & Tactical Ops cheats and hacks

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to UTCHEATS.NET

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lien

Pages: 1 ... 5 6 [7] 8
91
Cheats / UTDC 2.0 Crack
« on: March 21, 2011, 09:27:24 PM »
My old private cheat released to the public. Might be useful.

Quote
Crack made by lien

How To Instal:
1. Remove utdc files from UT CACHE !!
2. Extract files to ../UnrealTournament/System/.
3. Play!

Password: utcheats.info

92
Cheats / UT BrightSkins
« on: March 21, 2011, 09:24:51 PM »
Quote
oho, something i made up realy quick as i kind of missed it sometimes (since i play with opengl now )

In game (team 0=Red, Team 1=Blue, FC=White, Rest=Green)

needs to be re-activated every map change

- HyPz

Quote
Bypass:
UTDC 1.8
PURE 7G
Anthchecker 138

Nice skin hack made by HyPz(HyPeR-X), original post in URL REMOVED: NOT WORKING ANYMORE

Shoot:


pass:utcheats.tk

93
Cheats / Donkey triggerbot
« on: March 21, 2011, 09:20:57 PM »
Quote
==================================
donkey trigger bot for UTGOTY v436
==================================
Run donkey.exe and the hack will
sit in your system tray waiting
for the game to load. Bypasses all
public anticheat.

In loving memory of Troublesome,
Adieu Troublesome

http://www.ddeath.net

Password: utcheats.tk

94
Cheats / [S]Triggerbot-v1.1
« on: March 21, 2011, 09:18:12 PM »
Quote from: sitapea1337
Well, mates, this is new release of my triggerbot.

Since some of you sayd this bot lags, I added FPS control so it shouldn't lag anymore for low-performance game setup.

Password for archive is written in readme in archive:
Code: [Select]
[S]Triggerbot-v1.1.txt (Readme, MD5: 52455a011b0fd915f8e76d95f9d69cb7)
*[S]Triggerbot-v1.1.dll (The triggerbot, MD5: f552a5441935bc2ca9e53f9e3d177e8c)
*Loader.exe (The loader, MD5: dd652433d173ff3caeff3b95a92636a4)
*Loader-setup.jpg (Loader setup image, MD5: 81f595af3498a30ad1ed35fe06e7a99b)

* - Passworded files


PS: This cheat was made on Windows XP Pro, so be aware - it might crash on other operation systems (Vista, 98, 95, ME - whatever)

Good luck.

95
Cheats / UT GUID Changer
« on: March 21, 2011, 09:16:45 PM »
UT GUID Changer made by xecutioner. Work for UT & UT 2k4.

Password: utcheats.tk

96
Cheats / UTPURE7G Hack
« on: March 21, 2011, 09:14:35 PM »
Hacked version of UTPURE 7G.

97
Cheats / NoName 1.2
« on: March 21, 2011, 09:13:10 PM »
Quote
NoName v1.2 for UTv436 by lien.

FEATURES
 • AutoAim
 • AutoFire
 • AimAngle
 • Ping Correction
 • MAC Faker

BYPASS
 • UTDCv21
 • EUT_1G
 • AnthChecker 138
 • UTPure

In game press INSERT to up menu

C R E D I T S
 • HelioS
 • Sanca
 • Aymster
 • Morb!D

• www.utcheats.tk • www.utcheats.tk • www.utcheats.tk • www.utcheats.tk • www.utcheats.tk

Password: utcheats.tk

-------------------------------------------------
MODERATOR NOTES:

THIS CHEAT DOES NOT WORK ON WINDOWS 10! Windows 10 users are advised to buy the latest version of NoName to play on Windows 10!

98
Cheats / HelioS Hook Pack
« on: March 21, 2011, 09:11:36 PM »
Helios Hook pack up to v4.4.

99
Tutorials / UScript 3D Bounding Boxes
« on: March 21, 2011, 08:58:12 PM »
Quote from: XfinitY
This will be in XfinityBot v2 but i figured i would share it with the community.
Will work as is for UT2k4 and 2k3 may need to modify how the line is drawn on the canvas for other versions.

Code: [Select]
function Draw3DBoundingBox(Pawn Target, Canvas Canvas)
{
local vector Front, Back, FTL, FTR, FBL, FBR, BTL, BTR, BBL, BBR;
local vector cFTL, cFTR, cFBL, cFBR, cBTL, cBTR, cBBL, cBBR;

//Set Front and back vectors to the targets location
   Front = Target.Location;
   Back  = Target.Location;
   //Adjust X Axis for front and back
   //When refering to the X axis of a vector, think of moving forward and backward in game
   Front.X -= Target.CollisionRadius;
   Back.X  += Target.CollisionRadius;

//Assign Front vars to the front vec, and back to back vec
FTL = Front;
   FTR = Front;
   FBL = Front;
   FBR = Front;
   BTL = Back;
   BTR = Back;
   BBL = Back;
   BBR = Back;

//Adjusting for outer bounds of the box
//Y and Z axis
//Y gives us our left and right boundries
//and Z gives us top and bottom
FTL.Y -= Target.CollisionRadius;
FTR.Y += Target.CollisionRadius;
FBL.Y -= Target.CollisionRadius;
FBR.Y += Target.CollisionRadius;
FTL.Z += Target.CollisionHeight;
FTR.Z += Target.CollisionHeight;
FBL.Z -= Target.CollisionHeight;
FBR.Z -= Target.CollisionHeight;

BTL.Y -= Target.CollisionRadius;
BTR.Y += Target.CollisionRadius;
BBL.Y -= Target.CollisionRadius;
BBR.Y += Target.CollisionRadius;
BTL.Z += Target.CollisionHeight;
BTR.Z += Target.CollisionHeight;
BBL.Z -= Target.CollisionHeight;
BBR.Z -= Target.CollisionHeight;

//Now we get our vector locations on the canvas
cFTL = WorldToScreen(FTL);
   cFTR = WorldToScreen(FTR);
   cFBL = WorldToScreen(FBL);
   cFBR = WorldToScreen(FBR);
   cBTL = WorldToScreen(BTL);
   cBTR = WorldToScreen(BTR);
   cBBL = WorldToScreen(BBL);
   cBBR = WorldToScreen(BBR);

   //Front Box
   vDrawLine(cFTL, cFTR, Canvas);
   vDrawLine(cFTL, cFBL, Canvas);
   vDrawLine(cFBL, cFBR, Canvas);
   vDrawLine(cFBR, cFTR, Canvas);
//Rear Box
vDrawLine(cBTL, cBTR, Canvas);
   vDrawLine(cBTL, cBBL, Canvas);
   vDrawLine(cBBL, cBBR, Canvas);
   vDrawLine(cBBR, cBTR, Canvas);
   //Connecting Lines
   vDrawLine(cFTL, cBTL, Canvas);
   vDrawLine(cFTR, cBTR, Canvas);
   vDrawLine(cFBL, cBBL, Canvas);
   vDrawLine(cFBR, cBBR, Canvas);
}
function vDrawLine(vector start, vector end, Canvas Canvas)
{
XfinityController.myHUD.StaticDrawCanvasLine(Canvas, Start.X, Start.Y, End.X, End.Y, Canvas.DrawColor);
}

Preview:
http://a.imageshack.us/img801/3066/shot00021h.png

100
Tutorials / HelioS-Aimbot-Tutorial-v2.0-UT2003
« on: March 21, 2011, 08:57:05 PM »
Tut for ut2003 should also work in ut2004.

101
Tutorials / UT2004 HackBase v. 3369
« on: March 21, 2011, 08:56:05 PM »
Quote from: CheatatOr
I’m glad to present you the Hackbase for Unreal Tournament 2004 v. 3369 which makes it possible to create native hacks. It makes use of modified UT 2004 v. 3334 demo headers released by Temp2. The headers are partial though, so you would have to use the C++ headers from the public release of Unreal version 432 to complete them if needed.

The Hackbase contains a 2D Radar, 3D Radar and a wallhack example. There is also a detour hook included and some basic functions for drawing, iterating and initializing. It’s in my opinion well organized and commented, so everything should be understandable with some basic C++ knowledge.

The source project is set up for Visual C++ 2008, but it should compile in older version with minimal changes as well.

Please give credits to me and the following people  if you use this source as base: Temp2 (demo headers), [D²]Dualz (detour hook example), [D²]Keytonic (method of creating a pawn list, getting camera location without hooking), [D²]HelioS (supporting the public scene in the good old days), Daru (bounding box radar).

Read the readme.html before using for license related information and tips for extend this base with public code.

102
Tutorials / HyPeR-X Radar-Tutorial UT2004
« on: March 21, 2011, 08:52:37 PM »
Another good tutorial from HyPeR-X

103
Tutorials / Alternative loading method 2
« on: March 21, 2011, 08:51:08 PM »
Quote from: HyPeR-X
Another great release brought to you by ddeath.net
-

-

Here's another loading method, it's not working 100% flawlesly because of the replacing of the scoreboard but you'll get the point. The only thing you have to do to get this example to work is add this:

Code: [Select]
[Engine.StreamInteraction]
PlaylistManagerType=URadar.URadarFManager

to your user.ini and compile the file with ucc. To start it ingame press the F7 key and you will see some test message comming up on the left side. This way gives you access to:

  • Tick
  • Render
  • Exec

The way it works is very simple, it gets loaded by the streaminteraction class on its Initialize event, then once our class is loaded it will call the initialize event of our class which will then set your user.ini in such a way that the commands 'ShowMenu' and 'ShowScores' will be changed to 'Streamdebug Showmenu | Showmenu' and 'Streamdebug ShowScores' it will also add this command 'Streamdebug Renderhook' to your F7 key. Now pressing F7 will load up your render hook and give you access to render and tick.

- HyPz

104
Tutorials / Alternative loading method
« on: March 21, 2011, 08:50:25 PM »
Quote from: HyPeR-X
Another great release brought to you by ddeath.net
-

-
Something i coded up this afternoon, i have no idea whether or not you can make this bypass any anti-cheats but i thought it would be a nice addition to the stuff we already have on our forum. I release this method privatly and hope that it can remain like that so we got some stuff for when UT2k7 comes out.
This example gives you access to:
Tick, Render, PlayerInput and exec's without adding an interaction or a hudoverlay.
To use this, just add this line:
Code: [Select]
Autoload=(MenuClassName="URadar.URadarGUI",bPreInitialize=True)
to your [GUI2K4.UT2K4GUIController] in your user.ini file. This method has one disadvantage, if the server runs a custom playercontroller class you would have to log that sumhow and make it set that as well (Through a loop for example)

- HyPz

105
Tutorials / Disabling Prefetch
« on: March 21, 2011, 08:49:20 PM »
Quote from: Sanca
Disabling Prefetch.

The prefetch folder is used for speeding up your system. The way it does this is by doing the following:
Quote
   * Windows XP is configured to prefetch application and program components so that when you load them to memory; it appears to be very quick.
    * When XP does this the first time, it winds up copying portions of the program to the prefetch area of your local disk.
    * When XP boots up, XP will prefetch portions of the files you use the most.
    * XP loads all associated files, libraries, and pointers necessary to run the program in advance, the preloaded subset makes your system appear quicker.
Even though Prefetch is made to speed up your system. It has a drastic effect on low end machines with little to no memory.

Ok, go to Start -> Run. In the box, type in 'C:\WINDOWS\Prefetch' without quotes. Delete EVERYTHING in there.
Now, go back to Start -> Run. This time, type in 'Regedit' again without quotes. When the Registry Editor Dialog box opens, navigate to this value:

Quote
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\PrefetchParameters

In the right side pane, look for the key named EnablePrefetcher. Double click it and a window should appear. Change the 3 to a 0. Click OK and then reboot. Done. :D

Pages: 1 ... 5 6 [7] 8