UTCheats.net - Unreal Tournament & Tactical Ops cheats and hacks

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to UTCHEATS.NET

Author Topic: Error Compiling UScript Classes  (Read 7190 times)

Andy

  • Killing Spree
  • **
  • Posts: 65
    • View Profile
Error Compiling UScript Classes
« on: July 29, 2015, 09:41:32 PM »

Hi, I would like to ask for help on an error that it had never happened to me.

now I give the source code of my class, I hope someone can be of help and UCC Log

Code: [Select]
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q-Window [Extra-RADAR v0.3b]   by Q-KROWNA
////////////////////////////////////////////////////////////////////////////////////////////////////////////////

class Q-window extends UMenuModMenuItem;

var PlayerPawn krowna-P;

function Execute ()
{
krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
if !((krowna-P != None)) Goto Statment 5;

{   if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
{
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
} else
{ Goto Statment 6;
krowna-P.ClientMessage("Wating...");
Return;
}
}
}

defaultproperties
{
}


Log UCC.exe
Code: [Select]
Log: Log file open, 07/29/15 15:14:06
Init: Name subsystem initialized
****
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Heading: --------------------Engine--------------------
Heading: --------------------Editor--------------------
Heading: --------------------UWindow--------------------
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Heading: --------------------UWeb--------------------
Log: Bound to UWeb.dll
Heading: --------------------UBrowser--------------------
Heading: --------------------UnrealShare--------------------
Heading: --------------------UnrealI--------------------
Heading: --------------------UMenu--------------------
Heading: --------------------IpServer--------------------
Heading: --------------------Botpack--------------------
Heading: --------------------UTServerAdmin--------------------
Heading: --------------------UTMenu--------------------
Heading: --------------------UTBrowser--------------------
Heading: --------------------TOSystem--------------------
Heading: --------------------TOModels--------------------
Heading: --------------------TOPModels--------------------
Heading: --------------------s_SWAT--------------------
Heading: --------------------EXTRA-Mod-08h--------------------
****
Log: Parsing 08h-ACE
Log: Parsing q-Radar
Log: Parsing Q-Framewindow
Log: Parsing Q-Window
Log: Compiling 08h-ACE
Log: Compiling q-Radar
Log: Compiling Q-Framewindow
Log: Compiling Q-Window
Error: D:\-0b.RKRWNA.uQo\index\TO-Mod\UT99\EXTRA-Mod-08h\Classes\Q-Window.uc(12) : Error, Missing '(' in 'If'
Critical: appError called:
Critical: Failed due to errors.
Exit: Executing UObject::StaticShutdownAfterError
Critical: CompileError
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Extra-Mod.\Q-Window, Pass 1, Line 12)
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/29/15 15:14:10
« Last Edit: July 29, 2015, 10:19:07 PM by Q-KROWNA »
Logged

^Skillz^20Hz

  • Moderator
  • Dominating
  • *****
  • Posts: 289
    • View Profile
Re: Error Compiling UScript Classes
« Reply #1 on: July 29, 2015, 09:48:34 PM »

Looks like you're missing a LEFT CURLY BRACKET in part of your code.... saddly, I cannot figure out where this bracket should be....


Mean while I will examin the code to find out.

If anyone here get there before me, I will fuck you up! JK  If anyone else has an idea... post it, please!
Logged

^Skillz^20Hz

  • Moderator
  • Dominating
  • *****
  • Posts: 289
    • View Profile
Re: Error Compiling UScript Classes
« Reply #2 on: July 29, 2015, 10:13:08 PM »

Code: [Select]
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q-Window [Extra-RADAR v0.3b]   by Q-KROWNA
////////////////////////////////////////////////////////////////////////////////////////////////////////////////

class Q-window extends UMenuModMenuItem;

var PlayerPawn krowna-P;

function Execute ()
{
   krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
   if !((krowna-P != None)) Goto Statment 5;
   
   {   if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
      {
         UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
      } else
      { Goto Statment 6;
         krowna-P.ClientMessage("Wating...");
      Return;
      }
   }
}

defaultproperties
{
}


UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow'),400.0,40.0,200.0,600.0)).ShowWindow();


ignore my last comment... ADD A RIGHT CURLY BRACKET TO UWindowFramedWindow
« Last Edit: July 29, 2015, 10:15:17 PM by ^Skillz^20Hz »
Logged

Andy

  • Killing Spree
  • **
  • Posts: 65
    • View Profile
Re: Error Compiling UScript Classes
« Reply #3 on: July 29, 2015, 10:14:05 PM »

Thanks for the quick reply but this does not work bro...

Always the classic error:  :'(

Code: [Select]
D:\...\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.
« Last Edit: July 29, 2015, 10:17:28 PM by Q-KROWNA »
Logged

^Skillz^20Hz

  • Moderator
  • Dominating
  • *****
  • Posts: 289
    • View Profile
Re: Error Compiling UScript Classes
« Reply #4 on: July 29, 2015, 10:33:45 PM »

Thanks for the quick reply but this does not work bro...

Always the classic error:  :'(

Code: [Select]
D:\...\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.

Jesus, That's fuck up, brah!

Oh, well.... \\\\\\\\\\i hope someone else can help... mean while, I will keep examining the code.
Logged

^Skillz^20Hz

  • Moderator
  • Dominating
  • *****
  • Posts: 289
    • View Profile
Re: Error Compiling UScript Classes
« Reply #5 on: July 29, 2015, 10:36:25 PM »

BTQ,,, CANNOIT WAIT TILL THIS IS RELEASED!! IF EVER!!
Logged

Andy

  • Killing Spree
  • **
  • Posts: 65
    • View Profile
Re: Error Compiling UScript Classes
« Reply #6 on: July 29, 2015, 10:39:36 PM »

BTQ,,, CANNOIT WAIT TILL THIS IS RELEASED!! IF EVER!!

Ahah, I hope man! :)

and Thanks for your precious help!
Logged

Anelok

  • Newbie
  • *
  • Posts: 4
    • View Profile
    • Anelok .Site
Re: Error Compiling UScript Classes
« Reply #7 on: July 30, 2015, 08:59:37 PM »

Quote
Your Source Code:
Code: [Select]

class Q-window extends UMenuModMenuItem;

var PlayerPawn krowna-P;

function Execute ()
{
krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
if !((krowna-P != None)) Goto Statment 5;

{   if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
{
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
} else
{ Goto Statment 6;
krowna-P.ClientMessage("Wating...");
Return;
}
}
}

defaultproperties
{
}


Your Error:
Code: [Select]
[code][size=12pt]C:\..\..\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.[/size]


┌─ ── ── ── ─┐  ════════════════════════════════════════════════╡
MY REAPLY:
[MY SHORT REPLY]    The Error: Error, Missing '(' in 'if' Usually due to wrong operator
                         EX. using If(aa=pp) instead of if(aa==PP).
                         Now I just have to tell your stupid wrong operations:
                     
                       
Code: [Select]
     Change: Goto Statmen in Goto Statemen
   
   Change: Line [12]
   if !((PlayerPawn != None)) Goto Statement 5; in

   if !((PlayerPawn != None)) Goto Statement 6; (For your: Line [18] else Goto Statement 6;)
   
   Change: Line [18]
   { Goto Statment 6; in
   
   {
   
   Change: Line [17]
   } else  in

   } else Goto Statement 6;
                                                   
                           [YOUR ERROR]
                                 Line: 12, 17, 18


                         P.S. : Set all your variables in all of your classes in private [EX: var private PlayerPawn PP;]
                                  Set your defaultproperties on Class=Class'Q-window'
Logged

Andy

  • Killing Spree
  • **
  • Posts: 65
    • View Profile
Re: Error Compiling UScript Classes
« Reply #8 on: August 01, 2015, 11:21:00 PM »

Yeahhhh, now found!!!   ;D
thxs a lot m8!
« Last Edit: May 17, 2016, 10:18:33 AM by Q-KROWNA »
Logged