UTCheats.net - Unreal Tournament & Tactical Ops cheats and hacks
Unreal Tournament => General Discussion => Topic started by: Andy on July 29, 2015, 09:41:32 PM
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Hi, I would like to ask for help on an error that it had never happened to me.
now I give the source code of my class, I hope someone can be of help and UCC Log
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q-Window [Extra-RADAR v0.3b] by Q-KROWNA
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Q-window extends UMenuModMenuItem;
var PlayerPawn krowna-P;
function Execute ()
{
krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
if !((krowna-P != None)) Goto Statment 5;
{ if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
{
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
} else
{ Goto Statment 6;
krowna-P.ClientMessage("Wating...");
Return;
}
}
}
defaultproperties
{
}
Log UCC.exe
Log: Log file open, 07/29/15 15:14:06
Init: Name subsystem initialized
****
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Heading: --------------------Engine--------------------
Heading: --------------------Editor--------------------
Heading: --------------------UWindow--------------------
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Heading: --------------------UWeb--------------------
Log: Bound to UWeb.dll
Heading: --------------------UBrowser--------------------
Heading: --------------------UnrealShare--------------------
Heading: --------------------UnrealI--------------------
Heading: --------------------UMenu--------------------
Heading: --------------------IpServer--------------------
Heading: --------------------Botpack--------------------
Heading: --------------------UTServerAdmin--------------------
Heading: --------------------UTMenu--------------------
Heading: --------------------UTBrowser--------------------
Heading: --------------------TOSystem--------------------
Heading: --------------------TOModels--------------------
Heading: --------------------TOPModels--------------------
Heading: --------------------s_SWAT--------------------
Heading: --------------------EXTRA-Mod-08h--------------------
****
Log: Parsing 08h-ACE
Log: Parsing q-Radar
Log: Parsing Q-Framewindow
Log: Parsing Q-Window
Log: Compiling 08h-ACE
Log: Compiling q-Radar
Log: Compiling Q-Framewindow
Log: Compiling Q-Window
Error: D:\-0b.RKRWNA.uQo\index\TO-Mod\UT99\EXTRA-Mod-08h\Classes\Q-Window.uc(12) : Error, Missing '(' in 'If'
Critical: appError called:
Critical: Failed due to errors.
Exit: Executing UObject::StaticShutdownAfterError
Critical: CompileError
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Extra-Mod.\Q-Window, Pass 1, Line 12)
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: CompileScripts
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/29/15 15:14:10
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Looks like you're missing a LEFT CURLY BRACKET in part of your code.... saddly, I cannot figure out where this bracket should be....
Mean while I will examin the code to find out.
If anyone here get there before me, I will fuck you up! JK If anyone else has an idea... post it, please!
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q-Window [Extra-RADAR v0.3b] by Q-KROWNA
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Q-window extends UMenuModMenuItem;
var PlayerPawn krowna-P;
function Execute ()
{
krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
if !((krowna-P != None)) Goto Statment 5;
{ if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
{
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
} else
{ Goto Statment 6;
krowna-P.ClientMessage("Wating...");
Return;
}
}
}
defaultproperties
{
}
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow'),400.0,40.0,200.0,600.0)).ShowWindow();
ignore my last comment... ADD A RIGHT CURLY BRACKET TO UWindowFramedWindow
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Thanks for the quick reply but this does not work bro...
Always the classic error: :'(
D:\...\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.
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Thanks for the quick reply but this does not work bro...
Always the classic error: :'(
D:\...\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.
Jesus, That's fuck up, brah!
Oh, well.... \\\\\\\\\\i hope someone else can help... mean while, I will keep examining the code.
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BTQ,,, CANNOIT WAIT TILL THIS IS RELEASED!! IF EVER!!
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BTQ,,, CANNOIT WAIT TILL THIS IS RELEASED!! IF EVER!!
Ahah, I hope man! :)
and Thanks for your precious help!
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Your Source Code:
class Q-window extends UMenuModMenuItem;
var PlayerPawn krowna-P;
function Execute ()
{
krowna-P= MenuItem.Owner.Root.GetPlayerOwner();
if !((krowna-P != None)) Goto Statment 5;
{ if !((krowna-P.myHUD != None) && krowna-P.myHUD.lsA('s_HUD'))) Goto Statment 5;
{
UWindowFramedWindow(MenuItem.Owner.Root.CreateWindow(Class'UWindowFramedWindow',400.0,40.0,200.0,600.0)).ShowWindow();
} else
{ Goto Statment 6;
krowna-P.ClientMessage("Wating...");
Return;
}
}
}
defaultproperties
{
}
Your Error:
[code][size=12pt]C:\..\..\Classes\Q-Window(12) : Error, Missing '(' in 'If'
Failed due to errors.[/size]
┌─ ── ── ── ─┐ ════════════════════════════════════════════════╡
│ MY REAPLY:
└ [MY SHORT REPLY] The Error: Error, Missing '(' in 'if' Usually due to wrong operator
EX. using If(aa=pp) instead of if(aa==PP).
Now I just have to tell your stupid wrong operations:
Change: Goto Statmen in Goto Statemen
Change: Line [12]
if !((PlayerPawn != None)) Goto Statement 5; in
if !((PlayerPawn != None)) Goto Statement 6; (For your: Line [18] else Goto Statement 6;)
Change: Line [18]
{ Goto Statment 6; in
{
Change: Line [17]
} else in
} else Goto Statement 6;
[YOUR ERROR]
Line: 12, 17, 18
P.S. : Set all your variables in all of your classes in private [EX: var private PlayerPawn PP;]
Set your defaultproperties on Class=Class'Q-window'
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Yeahhhh, now found!!! ;D
thxs a lot m8!