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Author Topic: ELF_AoT_SDK  (Read 5489 times)

^Skillz^20Hz

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ELF_AoT_SDK
« on: September 29, 2015, 02:39:33 PM »

Quote
These files are the skelletons of the AOT system files and can be used by cheaters and also normal modders to use TO specific code within their cheats/mods/whatever.

The ELF AoT SDK will let you compile packages that use
objects that reside in the shell packages, wich will still remain fully compatible with the original protected ones.


Original release site: http://geocities.ws/int2222/

Post modified by Q-KROWNA

This file has no readme!!
« Last Edit: May 17, 2016, 10:05:26 AM by Q-KROWNA »
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indy3

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Re: ELF_AoT_SDK
« Reply #1 on: October 26, 2015, 06:23:04 PM »

how does it work?
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^Skillz^20Hz

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Re: ELF_AoT_SDK
« Reply #2 on: October 28, 2015, 06:07:43 PM »

I don't know actually. I just stumbled upon it on the internet.
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Andy

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Re: ELF_AoT_SDK
« Reply #3 on: October 31, 2015, 06:58:30 PM »

SDK = Software Development Kit,
Are the files needed to develop and compile packages .u
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